Tag Archives: Yak Shaving
Adventures in Yak Shaving
Or Time Management Done Wrong To fix cocos2d sound behavior in multitasking iOS apps: I needed to ask a question on StackOverflow.com. Which needed a description of the basic cocos2d behavior. Which needed me to create a test app from … Continue reading
Visual Thinking
Making THE OCTOBER GAME: The Nitty-Gritty To develop my game entities, I build in stages. This lets me give the code a workout without polluting the real app with false starts and historical artifacts. I’ll move the code over to … Continue reading
Posted in process, tools
Tagged diagrams, dottoxml, graphml, graphviz, mad skillz, nitty-gritty, THE OCTOBER GAME, Yak Shaving
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No time to get side tracked
Making THE OCTOBER GAME: Yak Shaving* For a game with such a short development cycle, every day counts. If fact, that’s precisely why I chose to make a game for sale within a month. Without a deadline, it’s very easy … Continue reading