Tag Archives: Yak Shaving

Adventures in Yak Shaving

Or Time Management Done Wrong To fix cocos2d sound behavior in multitasking iOS apps: I needed to ask a question on StackOverflow.com. Which needed a description of the basic cocos2d behavior. Which needed me to create a test app from … Continue reading

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Visual Thinking

Making THE OCTOBER GAME: The Nitty-Gritty To develop my game entities, I build in stages. This lets me give the code a workout without polluting the real app with false starts and historical artifacts. I’ll move the code over to … Continue reading

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No time to get side tracked

Making THE OCTOBER GAME: Yak Shaving* For a game with such a short development cycle, every day counts. If fact, that’s precisely why I chose to make a game for sale within a month. Without a deadline, it’s very easy … Continue reading

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