Tag Archives: testing
The Game Deadline Problem, part 3
THE OCTOBER GAME was taking longer to finish than expected. Since I was unwilling to abandon it after some arbitrary date (that is, set a true deadline), I had to improve my development process. Why was the game taking longer? … Continue reading
Posted in ProTip, Technical, iDevBlogADay, process, traps
Tagged cheevos, cocos2d, deadlines, performance, testing, THE OCTOBER GAME
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