Tag Archives: iDevBlogADay
The Level Editor Sprint, part 1
Early on, I decided the THE OCTOBER GAME would have designed levels rather than random ones. That decision led to significant complexity, here’s how: The core of the game is simple, the player jumps up to hit enemies flying across … Continue reading
On The Dangers of High Self-Esteem
Shmott Guy Anti-patterns Being A Short List of Descriptions, Remedies and Example Thoughts, Enumerated in the Hope of Learning From the Mistakes of Others* Unwarranted optimism leading to higher risk-taking Sounds like: “I can produce my first commercial video game … Continue reading
Fatal Distractions
Making THE OCTOBER GAME: Defense against Distraction Welcome fellow #iDevBlogADay readers. I’m Will Culpepper, a fairly new, solo iPhone developer. My company is called eliolhan and I have four programs on the iOS App Store: How Old Am I, Tipidy, … Continue reading