Tag Archives: debugging
Bug Hunting
Making THE OCTOBER GAME: Uninitialized Values are Not Your Friends While rebuilding THE OCTOBER GAME prototype to use cocos2d, I ran into a subtle and persistent bug: Any time the player quickly hit three bad guys in a row, the … Continue reading
Posted in ProTip, Uncategorized, process, tools, traps
Tagged debugging, lessons learned, THE OCTOBER GAME, Xcode
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