Tag Archives: deadlines
The Game Deadline Problem, part 3
THE OCTOBER GAME was taking longer to finish than expected. Since I was unwilling to abandon it after some arbitrary date (that is, set a true deadline), I had to improve my development process. Why was the game taking longer? … Continue reading
Posted in ProTip, Technical, iDevBlogADay, process, traps
Tagged cheevos, cocos2d, deadlines, performance, testing, THE OCTOBER GAME
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The Game Deadline Problem, part 2
The deadline problem is, unless a project has a hard limit (like a fixed budget or a client milestone) or a willingness to halt work, it’s pointless to even call it a deadline. And a due date is more a … Continue reading
Posted in iDevBlogADay, philosophy, process
Tagged deadlines, due dates, rationalization, the big picture, THE OCTOBER GAME
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The Game Deadline Problem, part 1
A friend asked me about the deadline for THE OCTOBER GAME. Since it was the end of July (8 months after I started), this revealed a problem with my deadline-setting procedure. I’d set a due date, not a deadline. I … Continue reading
Posted in iDevBlogADay, process, traps
Tagged burnout, cocos2d, deadlines, THE OCTOBER GAME, traps, work-life balance
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