Category Archives: ProTip
The Game Deadline Problem, part 3
THE OCTOBER GAME was taking longer to finish than expected. Since I was unwilling to abandon it after some arbitrary date (that is, set a true deadline), I had to improve my development process. Why was the game taking longer? … Continue reading
The dumbest possible way to check for dead dependencies
This is so dumb, I can’t believe it works. Comment out all #imports in a class Build Note number of errors and warnings Uncomment each #import in turn If number doesn’t change, leave commented-out Once all are checked, delete any … Continue reading
On The Dangers of High Self-Esteem
Shmott Guy Anti-patterns Being A Short List of Descriptions, Remedies and Example Thoughts, Enumerated in the Hope of Learning From the Mistakes of Others* Unwarranted optimism leading to higher risk-taking Sounds like: “I can produce my first commercial video game … Continue reading
Fatal Distractions
Making THE OCTOBER GAME: Defense against Distraction Welcome fellow #iDevBlogADay readers. I’m Will Culpepper, a fairly new, solo iPhone developer. My company is called eliolhan and I have four programs on the iOS App Store: How Old Am I, Tipidy, … Continue reading
Bug Hunting
Making THE OCTOBER GAME: Uninitialized Values are Not Your Friends While rebuilding THE OCTOBER GAME prototype to use cocos2d, I ran into a subtle and persistent bug: Any time the player quickly hit three bad guys in a row, the … Continue reading
High Hanging Fruit
Making THE OCTOBER GAME: The Kzinti school of problem-solving As a noob developer, I don’t always know when to tackle a difficult area immediately or wait and let my subconscious chew on it for a while. From what I learned … Continue reading
Search Your Feelings Luke
Making THE OCTOBER GAME: Facing the Uncomfortable Late in the first week of December, it felt like The October Game was in the last stages. Having the game come out before Christmas didn’t seem too unreasonable. App submission had to … Continue reading
Fear is the Mind Killer
Making THE OCTOBER GAME: A Handy List of Fears to Ignore …when creating your very first commercial game. Say them out loud. My game will: be too simple have crude artwork have lame music be too small get bad reviews … Continue reading
The Oldest One in the Book
Making THE OCTOBER GAME: Don’t code tired As the deadline for the game looms, I gave in to the temptation to pull an all-nighter. This was a mistake. Yesterday I wasted about four hours hunting down a bug. Here it … Continue reading
Folly and Repentance
Making THE OCTOBER GAME: Engine-itis Yea, though I was warned of the folly of creating a game engine instead of a game, still, in my hubris did I go down that path, littered though it is with the broken shards … Continue reading