Monthly Archives: December 2011

The Game Core Transplant, a sprint post-mortem

After regenerating all the art assets, it was time to move THE OCTOBER GAME core to a fresh app template. The game architecture had changed over the months, leaving the project with lots of cruft. Classes had unused methods, or … Continue reading

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Rabbit

Since it has short ears and no dark markings, I guess it’s a rabbit, not a hare. from reference

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Hot Coils

Cool! An article using one of my Creative Commons pictures. How to Calculate the Surface Area of a Coil. This is exactly why I allow some of my art to be used. Here’s the image link on flickr. The source … Continue reading

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Roosting bird

I indulged myself by getting a new art pad and some pens. It’s certainly easier to pull an autotrace line from a clean original. Even with a handheld iPhone. Still need to work larger than my habitual 2 inches across. … Continue reading

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A bird’s nest

has a bowl shape has thick walls is made of many short, straight sticks tangled together To really sell it, throw in some eggs.

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Game Art Regeneration Sprint: a mini post-mortem

At the end of October I started on a sprint to regenerate and rework all the game artwork. Partly to upgrade to Retina resolution and partly to match the character art more closely to the user interface style. Less retro … Continue reading

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