Monthly Archives: November 2010

Core Animation Performance Tuning

Making THE OCTOBER GAME: Limitations I chose to do the game motion using Core Animation instead of the higher-performing OpenGL. I believed the performance demands would be low enough because of the small size and number of the moving objects. … Continue reading

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Fear is the Mind Killer

Making THE OCTOBER GAME: A Handy List of Fears to Ignore …when creating your very first commercial game. Say them out loud. My game will: be too simple have crude artwork have lame music be too small get bad reviews … Continue reading

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Getting Warmed Up

Making THE OCTOBER GAME: Image Variation via Blend Modes Despite being a Photoshop retoucher for 11 years, I really didn’t do that much illustration per se. Whenever I’ve gone a long time without drawing, it takes a while to get … Continue reading

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Creative Procrastination

Making THE OCTOBER GAME: Task Switching In my last post, I mentioned the techniques I use if I’m having trouble getting back in the saddle. If I have some deeper reason for being blocked, those techniques may not work. So … Continue reading

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Onramps

Making THE OCTOBER GAME: Finding your motivation I took a couple of days at the beginning of the month to let my brain cool off. THE OCTOBER GAME is my largest software development effort to date and I temporarily ran … Continue reading

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